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Earthsiege 2 help files
Earthsiege 2 help files




earthsiege 2 help files

MciSendCommandA : IDDevice = 0 xBEEF msg = 806 ( MCI_PLAY ) Command = d ( MCI_NOTIFY + FROM + TO ) > dwFrom : 2 > TRACK /MINUTE/SECOND/FRAME=2/0/0/ 0 > dwTo : 786434 > TRACK /MINUTE/SECOND/FRAME=2/0/12/ 0 > mapped tracks first = 2 last = 2 Next track. It is rather different from what I saw in Speedboat Attack. MciSendCommandA: IDDevice=0xBEEF msg=806(MCI_PLAY) Command=d(MCI_NOTIFY+FROM+TO)ģ) It is not clear the dwTo: specification telling dwTo: 787458 TRACK/MINUTE/SECOND/FRAME=2/4/12/0 asnd the final statements mapped tracks first=2 last=2 and Next track. MciSendCommandA: IDDevice=0xBEEF msg=814(MCI_STATUS) Command=112(MCI_WAIT+TRACK+STATUS_ITEM) MciSendCommandA: IDDevice=0xBEEF msg=80d(MCI_SET) Command=400(MCI_SET_TIME_FORMAT) > Returning magic device id 0xBEEF for MCI_DEVTYPE_CD_AUDIO

earthsiege 2 help files

MciSendCommandA: IDDevice=0x0 msg=803(MCI_OPEN) Command=2000(MCI_OPEN_TYPE) last but not least, the list of // FIXME: parts to complete.It's something I probably should work on.

EARTHSIEGE 2 HELP FILES MOVIE

A current limitation is that you can't manage CD audio emulation and movie stretching contemporarily.

  • Currently, the mciSendCommand and mciSendString calls can be hooked either to the previous wrappers (to hack video rendering) or to these new CD emulation wrappers (to emulate CD audio).
  • Do you know any game that may need that sort of support? I suppose it would be wise to complete the development, though I think that WIDE usage for audio should be a rarity.
  • the current wrapper doesn't include WIDE api versions, so if a game is using mciSendCommandW instead of mciSendCommandA, the call is not hooked (limit from original wrapper).
  • Now it plays either track07 (in menu) and track02 (in race).

    earthsiege 2 help files

    on recent runs, Speedboat Attack stopped to have a strange behaviour and to play track03 on command from=0 to=1.ġ) more compact but complete, DxWnd style loggingĢ) wrapping of still missing calls auxGet/SetVolume, auxGetNumDevs, auxGetDevCapsA A few changes here, mostly aesthetic, but neverthless.






    Earthsiege 2 help files